"Create a library of designs that reflect both human body parts and urban environment to reinforce the use of drawing for game design and its relation with 3D modelling"
Now, I'm a little unsure on this. We have had this brief since 30/06/11 and we have done basically no additional digital texturing. Our sessions have either been traditional drawing, 3D in Photoshop or making a Billiard ball or Iris; neither of which I would really call 'texturing'.
However, I am fairly good at textures so I will put some ones I made up on this blog. Some are Wood and wrought iron, some are brushed steel and damaged steel, and some are skin. The textures are meant to be tiled and are at sizes 512px x 512px (The standard size for console gaming by the company Bethesda)
Skin. Created with flesh coloured background and black custom brush with opacity lowered to 11%
Brushed steel. Created with block grey background. Filter>Noise>Add noise (Monochromatic), Filter>Blur>Motion Blur
Wood. Brown background, darker brown secondary colour. Filter>Render>Fibers, Medium variance, High Density
Doors with wrought iron inlay. Created with Wood texture (As described above). Iron was a custom brush applied in Photoshop. Added embossing and drop shadow.
Barrel texture. UVW mapped a 3D barrel of my own creating, added wood texture as described above, metal rims is grey with grunge styled damage from custom brush
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