Friday, 2 December 2011

Design Brief 3 - Character Design

Design Brief 3 - Character Design

"Generate pencil drawn sketches for planning and developing a character appropriate for use in a games environment, then realized though digital based imaging software. the sketches and images should show silhouette poses and action poses from front, back, side and top reference views and can be generated for modelling. Annotate the images with notes regarding design choices such as materials, textures, body mass, shape, anatomical observations, personality traits, props and any other considerations"

So, in short;
1 - Draw a games character sheet (front back side top)
2 - Have some action poses, not just standing still
3 - Make it digital. NOT 3D
4 - Annotate everything about the character. Heigh, weight, clothes, personality etcetera.

For another session in the course, I am writing a "Choose your own adventure novel" (Well, if a Novel is 4000 words or less) and the character from that would make a perfect drawing subject. In the book, I have described everything about her (I will have to cut my descriptions out as I have barely finished the first act and I am at 2000 words). The one thing I have not described is her outfit as I have given little thought to this as it is not important to the story.

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